Done at Xylem. Role: Design, Concepting. Design created for a pitch for Denver University.
Denver University – Main site Proposal
Jamba Juice – In store Kiosk
Done at Xylem. Role: Design, Concepting. Jamba Juice was looking for a way to replace their in-store nutrition books. Customers can make their own custom drinks and find out the nutritional information.
US Cellular – I am Us microsite
Done at Xylem. Role: Design, Concepting. US Cellular was looking for a site to appeal to a younger demographic. We developed this flash, HTML hybrid site. The site focused on 5 unique archetypes that most teens could relate to.
Jamba Juice – Main site
Done at Xylem. Role: Design, Concepting. Jamba Juice was looking for a new company web site. We created a full flash site that allowed users to understand the full personality of the new company branding.
Intellisource — Newsletter
Role– Design. Done at Xylem Design for a newsletter template for intellisource, a local staffing company.
Jimmy John’s – So Fast You’ll Freak microsite
Done at Xylem. Role: Design, Concepting Jimmy John’s was looking for a site to focus on the fun of their brand. Speed is a pervasive concept throughout their company, and so a site focused on all things fast was created.
Davines – main site
Done at Xylem. Role: Design, Concepting. European based Davines needed a site to match their new and fresh branding. The content of the site was revealed through the growth of a vine and the navigation was a flower that would bloom at the arrival of each section.
Duracell – Museum of the Obvious microsite
Done at Xylem. Role: Design The talented team from the Integer group came to xylem to help them bring to life their concept for duracell, the Museum of the Obvioius. I helped to design the interactive elements through out the site.
noodles & company – main site
Done at Xylem. Role: Design, Concepting. Noodles came to xylem looking for a unique site to match their already unique brand. Enter Noodleville.
McDonalds – McQuiz
Done at Xylem. Role: Design, Concepting An interactive game developed for an international conference. The game was trivia based but relied on all manner of distraction to add difficulty during game play.